![]() ![]() ![]() Instead, the game follows a large hub-like approach where you’ll explore a set area, do side quests and move on to the next hub to do the same thing again. We also now have confirmation that Dead Island 2 isn’t an open-world game. The game follows the original game’s mechanics of scaling the zombies to your level so you will always have the same challenge throughout the game. ![]() For example, we now know that Dead Island 2 won’t let you change the difficulty. ![]() I see no recent news about another patch, just about DLC, so for the time being, this is a bug, and the only workaround is to remember to check your inventory every time you interact with Jin.Dead Island 2 is just over a month away and thanks to a new batch of media previews which dropped last night, we know so much more about the zombie game than we did before. and it did not list a fix for the issue you describe. Unfortunately, the update for the 360 that was released in November was supposed to contain the same set of fixes, as well as other improvements (including boosting the level cap to 60). In October, they released a patch for the PC version that fixed this issue among others:įixed: disappearing items when there is no place in inventory and a player tries to get an item from Jin’s storage The Xbox forums have a similar post, as do the GameSpot forums.īut hey! There's good news! Well, sort of. Full Inventory's will not drop items from Jin, but delete the item(their are some cases when the item will drop to the floor). The Dead Island wiki lists this as a glitch - the emphasis is mine:Īfter killing a zombie by throwing a weapon at it then retrieving it, reloading a checkpoint, dying and respawning, completing an objective, or giving items to Jin to store (taking a weapon out of storage, or traveling to a new area with weapons in her inventory), a weapon(s) might spontaneously delete from the inventory it is located in. As it turns out, your suspicion may be correct. ![]()
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